Category Archives: design

The Watcher

Thinking more about how people could learn the game without YouTube or Tankspot, it seems that an Observer mode would be an excellent addition. Some mechanism which allowed you to join a fight in progress as a watcher only, hovering … Continue reading

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QQataclysm

The Interwebs are bathed in the fiery afterglow of the Cataclysm class changes, with the main response being: “NIMBY“. It’s a little disconcerting reading bloggers whose opinions are usually well thought out and rational going a little crazy in response. … Continue reading

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Boss Fight Pause

Wednesday night saw our group play Pathfinder with table-top miniatures for the first time. It was awesome. We didn’t have anything like the crazy 3D extravaganzas Penny-Arcade create,  just a flat sheet of grid paper, white board markers, and figurines. … Continue reading

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Loremaster Insanity

Now that I’m Netherdraked, I’m pondering what the next goal for Bane should be. And for reasons probably best left unexplored (but where’s the fun in that?) Loremaster is calling. Loremaster is insane. Not as insane as Insane in the … Continue reading

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Mass Effected

I played the opening chapter of Mass Effect the other night, and it was superb. Terrific voice acting, nice cut scenes and story development, and an interesting plot. The NPCs are well designed, adhering to stereotypes but not in a … Continue reading

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Endgame freedom?

Spinks the Wise has a nice rambling post up about hitting the level cap in LotRO, which reaches a surprising but very insightful conclusion: “It’s amazing how free you feel once you decide that you don’t want to get tied into … Continue reading

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Numbers or Names?

Does anyone else find having a goal of reaching 542 defence rating less interesting than a goal of obtaining gear such that you become The Uncrittable? Or obsessing over a 164 Expertise rating instead of being The Finisher? I know … Continue reading

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MMO Exclusivity

Since I started playing Warcraft, I don’t think I’ve played any other game in anger. Any. That is bizarre, given it’s been 2 years or so. Before WoW (WoW-BC) I would play games like NWN, KotoR, HL2, etc. Post WoW … Continue reading

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Old skool PVP

There’s an interesting thread over at slashdot asking where are the Ultima Online style MMOs. Whilst the question is broad, the discussion revolves around the pros and cons of the Player Killer, aka PVP. In UO, it sounds like everywhere … Continue reading

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Achievement metagaming

I’m plodding around Azeroth on Kodo in pursuit of my Elder title, visiting all sorts of far flung places with nary a soul around. Other than other Achievement seekers, of course. Which is kind of sad – Ashzara for example is … Continue reading

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