Loremaster Insanity

Now that I’m Netherdraked, I’m pondering what the next goal for Bane should be. And for reasons probably best left unexplored (but where’s the fun in that?) Loremaster is calling.

Loremaster is insane. Not as insane as Insane in the Membrane, but insane nevertheless. Who in their right mind wants to complete 2700+ quests, spreadeagled all over every continent, with the reward being a nice title and funny meta-tabard? A lot of people apparently!

There’s been a lot of discussion about the worth/value/fun of Achievements, and plenty of gentle mocking and evil marketing plans, but there’s no question they’ve extended the longevity and appeal of WoW. Loremaster is the kind of thing that no-one would have attempted before Achievements were created, because no-one even knew it was a ‘thing’. By exposing the mechanical statistical details behind the game, Blizz opened up a whole new source of obsession and compulsion.

I haven’t seen a satisfactory answer to why Achievements are so successful, whether it be WoW, MW2, or foursquare. Chris Hecker posited that Achievements are harmful, in response to Jesse Schell wanting to make brushing your teeth an Achievement. Do we need Achievements to play a game these days, or should story and gameplay be enough?

There’s always been the obsessive collectors, and the hoarders, and the trainspotting brigade. Pokemon was probably the first game to really tap into and nail the collecting mentality, and Edge Magazine recently declared the unexpected success of Crackdown was due to the uncontrollable drive it created to collect all 500 Agility Orbs.

People like being rewarded. Sid Meier described how Civilization was originally going to have Dark Ages, to mimic the peaks and troughs of human society. But people would abandon their game and start a new one whenever the pits occured in game. His solutions: Golden Ages instead. Like Blizzard decided with WoW, make everything epic, and people will enjoy themselves more.

Achievements are like that: they give people small incremental rewards for doing ‘stuff’. Some are silly and fun, some are the result of hours of hard work, and some happen by accident. But they all deliver a pat on the back and a reward for simply playing. It’s easier than achieving in the real world, they’re measureable and you know you can get most of them.

So I’m thinking about Loremaster. Either that or level another alt :-). Maybe a BElf pally who I can switch to Tauren the minute Cat launches. Sheesh talk about busy work, shouldn’t I be writing a comic or cooking some tofu or creating an iphone app or something? Nah.

Advertisements
This entry was posted in design, toons. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s