Kings of Dire Maul

Last weeks’ level 60 Guild run saw us challenge the Ogres of Dire Maul, a 3 wing zone in mid Feralas.

We’ve all turned off our XP, so we’re running vaguely on level and as designed, albeit with all the player buffs and instance nerfs in play. It was fun having to be a little cautious on our pulls, as the big Ogre guards hit like trucks. Not that we never looked like wiping, even on an accidental fear pull, but still.

Dire Maul has one brilliant design feature – the Tribute Run.

The idea is to work your way through the North zone without killing any of the named mobs – completely contrary to instinct. Once you defeat the final boss, hence becoming the King of Dire Maul, each mob you left standing pays loot tribute to their new King – i.e. you!

This means all sorts of neat tricks as you move through the instance. There is a trap you set to freeze one boss in a block of ice, you can craft an Ogre suit mid instance to fool another, we used Seaforium Charges to blow up doors rather than killing bosses for the keys, and stealth to loot keys from chests under the bosses nose. We had to vamoosh out of the instance several times after accidentally agroing a named mob or two (Guard Fengus was particularly tricky to avoid) to keep the Tribute alive.

It’s a great little twist from Blizzard, and definitely worth running if you have a level 60 group available.

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